• course Info
  • Content
  • Ce Approvals
  • Policies

Psychological Approaches to Creating Healthy Media Habits Homestudy - CHES professionals, Non-CE Participants and Students - 3 HOURS

About this course

The rapid development of media technology has created numerous challenges for psychologists, policymakers, parents, and educators. In this intermediate level training, we discuss the use of interactive media, including social media and video games, and how screen use impacts individuals of all ages. This training is designed to help mental health professionals and caregivers apply psychological principles to create more effective interventions for clients and family members. We identify the multi-faceted outcomes of interactive technology, including the impact on human behavior, emotions, and cognition. Participants will learn to think more critically about their clients’, their children’s, and their own relationships with interactive media. By understanding the basic psychological principles underlying media use, providers and caregivers will more readily be able to identify when problematic use is occurring and create targeted interventions.

Learning Objectives

  • Describe 5 basic mechanics used by interactive media to maintain engagement and relate them to problematic play.
  • Apply psychological principles (such as attention, perception, and need for social relation) to conceptualize the impact of interactive media on human behavior, emotions, and cognition, and recognize how these may present in a clinical context and impact mental health.
  • Analyze current research on the intersection of psychology and interactive media and identify gaps in the current literature to better understand the recommended clinical practices

Learning Levels

  • Intermediate

Target Audience

Mental health professionals, parents, and educators

Course Instructor(s)

  • Andreas Miles-Novelo, PhD

    Andreas Miles-Novelo, PhD is a faculty in the Media Psychology program at Fielding Graduate University. His research focuses broadly on the external impacts on human behavior, including emerging technologies, media, and climate change. He graduated with his PhD in Psychology and Human-Computer Interaction from Iowa State University.

References

  • Aïmeur, E., Amri, S., & Brassard, G. (2023). Fake news, disinformation and misinformation in social media: a review. Social Network Analysis and Mining, 13(1), 30.
  • APA Social Media Advisory Panel. (2023). Health advisory on social media use in adolescents. American Psychological Association. https://www.apa.org/topics/social-media-internet/health-advisory-adolescent-social-media-use
  • Bender, P. K., & Gentile, D. A. (2020). Internet gaming disorder: Relations between needs satisfaction in-game and in life in general. Psychology of Popular Media, 9(2), 266.
  • Carr, C. T., & Hayes, R. A. (2015). Social media: Defining, developing, and divining. Atlantic journal of communication, 23(1), 46-65.
  • Coyne, S. M., Warburton, W., Swit, C., Stockdale, L., & Dyer, W. J. (2023). Who is most at risk for developing physical aggression after playing violent video games? An individual differences perspective from early adolescence to emerging adulthood. Journal of youth and adolescence, 52(4), 719-733.
  • Foster, A., Barany, A., Shah, M., Galoyan, T., Moeung, H., Im, S., ... & Watanabe, M. (2018, March). Developing science identities through games: An analysis of game design features that support identity exploration. In Society for Information Technology & Teacher Education International Conference (pp. 416-425). Association for the Advancement of Computing in Education (AACE).
  • Foster, A., & Shah, M. (2016). Examining game design features for identity exploration and change. Journal of Computers in Mathematics and Science Teaching, 35(4), 369-384.
  • Gentile, D. A., Anderson, C. A., Yukawa, S., Ihori, N., Saleem, M., Ming, L. K., Shibuya, A., Liau, A. K., Khoo, A., Bushman, B. J., Huesmann, L. R., & Sakamoto, A. (2009). The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence from Correlational, Longitudinal, and Experimental Studies. Personality & Social Psychology Bulletin, 35(6), 752.
  • Gentile, D. A., Bailey, K., Bavelier, D., Brockmyer, J. F., Cash, H., Coyne, S. M., ... & Young, K. (2017). Internet gaming disorder in children and adolescents. Pediatrics, 140(Supplement_2), S81-S85.
  • Gindrat AD, Chytiris M, Balerna M, Rouiller EM, Ghosh A. Smartphone use shapes cortical tactile sensory processing from the fingertips [article in French] Med Sci (Paris) 2015;31(4):363–366.
  • Hauge, M. R., & Gentile, D. A. (2003, April). Video game addiction among adolescents: Associations with academic performance and aggression. In Society for Research in Child Development Conference.
  • Hoge E, Bickham D, Cantor J. Digital media, anxiety, and depression in children. Pediatrics. 2017;140(suppl 2):S76–S80.
  • Korte, M. (2020). The impact of the digital revolution 
on human brain and behavior: Where 
do we stand? Dialogues in Clinical Neuroscience, 22(2), 101-111.
  • Kuhn S, Lorenz RC, Weichenberger M, et al Taking control! Structural and behavioural plasticity in response to game-based inhibition training in older adults. Neuroimage. 2017;156:199–206.
  • Mayfield, A. (2008). What is social media.
  • Muhammed T, S., & Mathew, S. K. (2022). The disaster of misinformation: a review of research in social media. International journal of data science and analytics, 13(4), 271-285.
  • Muhammed T, S., & Mathew, S. K. (2022). The disaster of misinformation: a review of research in social media. International journal of data science and analytics, 13(4), 271-285.
  • Sherman, L. E., Michikyan, M., & Greenfield, P. M. (2013). The effects of text, audio, video, and in-person communication on bonding between friends. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 7(2), Article 3.
  • Swing EL, Gentile DA, Anderson CA, Walsh DA. Television and video game exposure and the development of attention problems. Pediatrics. 2010;126(2):214–221.
  • Turkle S. New York, NY: Basic Books; 2011. Alone Together: Why We Expect More from Technology and Less from Each Other.
  • Verduyn, P., Gugushvili, N., Massar, K., Täht, K., & Kross, E. (2020). Social comparison on social networking sites. Current opinion in psychology, 36, 32-37.
  • Vogel, E. A., Rose, J. P., Roberts, L. R., & Eckles, K. (2014). Social comparison, social media, and self-esteem. Psychology of popular media culture, 3(4), 206.
  • Weinstein, A. M. (2010). Computer and video game addiction—a comparison between game users and non-game users. The American journal of drug and alcohol abuse, 36(5), 268-276.
  • Wittenberg, C., Tappin, B. M., Berinsky, A. J., & Rand, D. G. (2021). The (minimal) persuasive advantage of political video over text. Proceedings of the National Academy of Sciences, 118(47), e2114388118.
  • Wu, L., Morstatter, F., Carley, K. M., & Liu, H. (2019). Misinformation in social media: definition, manipulation, and detection. ACM SIGKDD explorations newsletter, 21(2), 80-90.
  • Yadav, A., Phillips, M.M., Lundeberg, M.A. et al. If a picture is worth a thousand words is video worth a million? Differences in affective and cognitive processing of video and text cases. J Comput High Educ 23, 15–37 (2011).
  • Yang, C. C. (2016). Instagram use, loneliness, and social comparison orientation: Interact and browse on social media, but don't compare. Cyberpsychology, behavior, and social networking, 19(12), 703-708.
  • Zhang, Q., Cao, Y., & Tian, J. (2021). Effects of violent video games on aggressive cognition and aggressive behavior. Cyberpsychology, Behavior, and Social Networking, 24(1), 5-10.

CE Process Info

Content

  • Psychological Approaches to Creating Healthy Media Habits Homestudy
    4 parts
    • Recording
    • Powerpoint
    • Extra resources
    • Agenda
  • American Psychological Association

    American Psychological Association (APA)

    ARC Health is approved by the American Psychological Association to sponsor continuing education for psychologist. ARC Health maintains responsibility for this program and its content.

  • NYS Board for Psychology - Sponsored by The Ross Center (NYS Psychology)

    The Ross Center for Anxiety and Related Disorders, LLC, is recognized by the New York State Education Department’s State Board for Psychology as an approved provider of continuing education for licensed psychologists #PSY-0105.

  • NYS Board for Social Work - Sponsored by The Ross Center (NYS Social Work)

    Ross Management Services, LLC is recognized by the New York State Education Department’s State Board for Social Work as an approved provider of continuing education for licensed social workers #SW-0701.

FAQs

  • State Board Jurisdictions Approval
    Many licensing boards accept CE from APA approved sponsors as well as for trainings approved by boards in other jurisdictions. You may check with your board directly to confirm if your state approves CE for this training.
  • Grievance
    If a grievance arises pertaining to continuing education activities or processes, please contact Stacy Coyle scoyle@rosscenter.com as soon as possible, so that the nature of the concern may be addressed in a timely fashion.
Psychological Approaches to Creating Healthy Media Habits Homestudy - CHES professionals, Non-CE Participants and Students - 3 HOURS
You Have Completed This course
$60
You are enrolled
  • Type
    Self-Paced
  • Publication Date
    Jan 14th, 2026
  • Expires on
    May 31st, 2029

Reset password


Reset your password by providing your email below





Next

We sent a reset password link to the email address you provided.


{{reset.email}}


If you do not see the email, try checking your junk or spam folder.


If you don't receive a link in the email you provided, please click the button below to resend the verification email.

Resend

Please wait {{timer}} seconds to resend



Next

Sign in


Enter your email to get started.




Next

Sign in


Good news! Your email is associated with an account. Enter your password or click here to reset it




Login

Thanks for signing up!


We sent an verification email to the address you provided. Please check your email to verify your email address.


{{signup.email}}


If you do not see the email, try checking your junk or spam folder.


If you don't receive a link in the email you provided, please click the button below to resend the verification email.



Resend

Please wait {{timer}} seconds to resend

Sign up




Sign up

Shopping Cart


Items
Price
Remove
  • {{ item.name }} ({{ item.courses.length }} courses)

    {{ item.credit_hours }} Credits
    {{ item.coupons.map((c)=> c.code).join(', ') }}
    ${{ item.totals.price }}
    ${{ item.totals.total_price }}
Apply


Cart is empty

Thank you for your purchase


To access the course content, click the button below. Enrolled courses may be accessed at any time by going to your Account and clicking Courses


Go to Course

Thank you for your purchase

To access your courses, please click the button below. Enrolled courses may be accessed at any time by going to your Account and clicking either Events or Courses


My Account

Payment

{{$store.state.payment.paymentErrorMessage }}
Pay now